allowed_brigades =  artillery
allowed_brigades =  anti_tank		
allowed_brigades =  anti_air		
allowed_brigades =  rocket_artillery
allowed_brigades =  sp_artillery	
allowed_brigades =  sp_rct_artillery
allowed_brigades =  tank_destroyer	
allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor	
#allowed_brigades =  super_heavy_armor
allowed_brigades =  armored_car
allowed_brigades =  engineer			
#allowed_brigades =  police

# Basic Motorized Division - 1
model = {
	cost 					= 14
	buildtime	 			= 100
	manpower 				= 10
	maxspeed 				= 8
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 15
	toughness				= 17
	softness				= 82
	suppression				= 2
	airdefence				= 4
	softattack				= 12
	hardattack				= 2
	airattack				= 3
	transportweight			= 30
	supplyconsumption 		= 1.2
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Improved Motorized Division - 2
model = {
	cost 					= 12
	buildtime	 			= 100
	manpower 				= 10
	maxspeed 				= 9
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 25
	toughness				= 21
	softness				= 78
	suppression				= 2
	airdefence				= 5
	softattack				= 14
	hardattack				= 4
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 1.3
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
# Advanced Motorized Division - 3
model = {
	cost 					= 12
	buildtime	 			= 100
	manpower 				= 10
	maxspeed 				= 9
	defaultorganisation 	= 30
	morale					= 30
	defensiveness 			= 35
	toughness				= 28
	softness				= 75
	suppression				= 2
	airdefence				= 6
	softattack				= 16
	hardattack				= 5
	airattack				= 4
	transportweight			= 30
	supplyconsumption 		= 1.4
	fuelconsumption			= 3.5
	speed_cap_art			= 10
	speed_cap_eng			= 10
	speed_cap_at			= 10
	speed_cap_aa			= 10
	upgrade_time_factor = 0.5
	upgrade_cost_factor = 1.0
}
